Step twelve: On the top of Pepakura deisgner click the button: 'Unfold' to the right you will now see the pieces of the cutouts now just print and have fun :D. Now you should see texture on your model :D Step eleven: you will now see your model in Pepakura designer but no texturesįIX: go to Settings>texture settings and Specify Texture Image now find the file that you have converted with Dxtbmp and select that file. Step ten: Open Pepakura Designer click file>open and select (m3 viewer\Content\export) and file your obj file ('unit's name'.obj) Step nine: Open M3_Viewer press Tab and cycle through the models until your unit pops up then press space. Move 'your unit's name'_specular.dds to (m3 viewer\Content\textures) Step eight: Move 'your unit's name'.m3 to m3 Viewer's directory(m3 viewer\Content\models) Step seven: In DxtBMP go to file>save as>24 bit BMP file. Step six: Open DxtBMP.exe go to file>open the destination of your texture file(from step 4-5) Step five: Right click the file, click extract and select your destination. Step four: In MPQEditor go back to your Assets folder and open the folder called textures.įind your texture 'Unit's name'_specular.dds. Right click it, click extract select your destination and click ok. Step three: go to Assets>Units and select your race and find a unit, double click your unit's folder and to the right select 'your unit's name'.m3. Step two: Open MPQEditor.exe and go to file>open(find where you copied your base.SC2Assets and open) Step one: Go to your Starcraft 2 directory C:\Program Files\StarCraft II - nibbits\Mods\Liberty.SC2Mod and find the file called "base.SC2Assets" Pepakura Designer( program used to create papercraft from 3d models)īase.SC2Assets(Assuming you all have sc2 installed) usually located in C:\Program Files\StarCraft II\Mods\Liberty.SC2Mod After 2 days of searching and people supplying me links i have finally found the way to use starcraft's models and use them on pepakura designer
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